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- Android Emulator Internal Storage Path
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When the app is uninstalled the data stored in the internal by that app is removed. To read and write in the android internal storage we have two methods. OpenFileOutput : used for creating and saving a file. This method returns a FileOutputStream instance. Syntax: OpenFileOutput (String filename,int mode). I am trying to learn android programming. As a beginning, I am trying to understand the internal file system & accessing them. Any help is highly appreciated. Following are my challenges: How to create a 'TEST' folder through the android emulator/Android device monitor? I need to create the folder where the alarms, download, DCIM folder are.
- At least for every phone I came across today and even my Android Emulator had the SD Card Path like ' /storage/????-???? Is a capital letter or a digit. So, if /storage/ directory has a directory which is readable and that is not the internal storage directory, it must be the SD Card.
- Questions: I am downloading files from the internet and saving the streaming data to a temp file in my app’s internal storage given by getFilesDir. Once the download is complete, I need to move the temp file to my download directory on External Memory (usually an SD Card).
- Instead, use the values of the DISPLAYNAME and RELATIVEPATH columns. Storage volumes. Apps that target Android 10 or higher can access the unique name that the system assigns to each external storage volume. This naming system helps you efficiently organize and index content, and it gives you control over where new media files are stored.
External storage refers to file storage that is not on internal storage and not exclusively accessible to the app that is responsible for the file. The primary purpose of external storage is to provide a place to put files that are meant to be shared between apps or that are too large to fit on the internal storage.
Historically speaking, external storage referred to a disk partition on removable media such as an SD card (was also known as portable storage). This distinction is no longer as relevant as Android devices have evolved and many Android devices no longer support removable storage. Instead some devices will allocate some of their internal non-volatile memory which Android to perform the same function removable media. This is known as emulated storage and is still considered to be external storage. Alternately, some Android devices may have multiple external storage partitions. For example, an Android tablet (in addition to its internal storage) might have emulated storage and one or more slots for an SD card. All of these partitions are treated by Android as external storage.
On devices that have multiple users, each user will have a dedicated directory on the primary external storage partition for their external storage. Apps running as one user will not have access to files from another user on the device. The files for all users are still world-readable and world-writeable; however, Android will sandbox each user profile fromthe others.
Reading and writing to files is almost identical in Xamarin.Android as it is to any other .NET application. The Xamarin.Android app determines the path to the file that will be manipulated, then uses standard .NET idioms for file access. Because the actual paths to internal and external storage may vary from device to device or from Android version to Android version, it is not recommended to hard code the path to the files. Instead, Xamarin.Android exposes the native Android APIs that will help with determining the path to files on internal and external storage.
This guide will discuss the concepts and APIs in Android that are specific to external storage.
Public and private files on external storage
There are two different types of files that an app may keep on external storage:
Private files – Private files are files that are specific to your application (but are still world-readable and world-writable). Android expects that private files are stored in a specific directory on external storage. Even though the files are called 'private', they are still visible and accessible by other apps on the device, they are not afforded any special protection by Android.
Public files – These are files that are not considered to be specific to the application and are meant to be freely shared.
The differences between these files is primarily conceptual. Private files are private in the sense that they are considered to be a part of the application, while public files are any other files that exist on external storage. Android provides two different APIs for resolving the paths to private and public files, but otherwise the same .NET APIs are used to read and write to these files. These are the same APIs that are discussed in the section on reading and writing.
Private external files
Private external files are considered to be specific to an application (similar to internal files) but are being kept on external storage for any number of reasons (such as being too large for internal storage). Similar to internal files, these files will be deleted when the app is uninstalled by the user.
The primary location for private external files is found by calling the method Android.Content.Context.GetExternalFilesDir(string type)
. This method will return a Java.IO.File
object that represents the private external storage directory for the app. Passing null
to this method will return the path to the user's storage directory for the application. As an example, for an application with the package name com.companyname.app
, the 'root' directory of the private external files would be:
This document will refer to the storage directory for private files on external storage as PRIVATE_EXTERNAL_STORAGE.
The parameter for GetExternalFilesDir()
is a string that specifies an application directory. This is a directory intended to provide a standard location for a logical organization of files. The string values are available through constants on the Android.OS.Environment
class:
Android.OS.Environment | Directory |
---|---|
DirectoryAlarms | PRIVATE_EXTERNAL_STORAGE/Alarms |
DirectoryDcim | PRIVATE_EXTERNAL_STORAGE/DCIM |
DirectoryDownloads | PRIVATE_EXTERNAL_STORAGE/Download |
DirectoryDocuments | PRIVATE_EXTERNAL_STORAGE/Documents |
DirectoryMovies | PRIVATE_EXTERNAL_STORAGE/Movies |
DirectoryMusic | PRIVATE_EXTERNAL_STORAGE/Music |
DirectoryNotifications | PRIVATE_EXTERNAL_STORAGE/Notifications |
DirectoryPodcasts | PRIVATE_EXTERNAL_STORAGE/Podcasts |
DirectoryRingtones | PRIVATE_EXTERNAL_STORAGE/Ringtones |
DirectoryPictures | PRIVATE_EXTERNAL_STORAGE/Pictures |
For devices that have multiple external storage partitions, each partition will have a directory that is intended for private files. The method Android.Content.Context.GetExternalFilesDirs(string type)
will return an array of Java.IO.Files
. Each object will represent a private application-specific directory on all shared/external storage devices where the application can place the files it owns.
Important
The exact path to the private external storage directory can vary from device to device and between versions of Android. Because of this, apps must not hard code the path to this directory, and instead use the Xamarin.Android APIs, such as Android.Content.Context.GetExternalFilesDir()
.
Public external files
Public files are files that exist on external storage that are not stored in the directory that Android allocates for private files. Public files will not be deleted when the app is uninstalled. Android apps must be granted permission before they can read or write any public files. It is possible for public files to exist anywhere on external storage, but by convention Android expects public files to exist in the directory identified by the property Android.OS.Environment.ExternalStorageDirectory
. This property will return a Java.IO.File
object that represents the primary external storage directory. As an example, Android.OS.Environment.ExternalStorageDirectory
may refer to the following directory:
This document will refer to the storage directory for public files on external storage as PUBLIC_EXTERNAL_STORAGE.
Android also supports the concept of application directories on PUBLIC_EXTERNAL_STORAGE. These directories are exactly the same as the application directories for PRIVATE_EXTERNAL_STORAGE
and are described in the table in the previous section. The method Android.OS.Environment.GetExternalStoragePublicDirectory(string directoryType)
will return a Java.IO.File
object that correspond to a public application directory. The directoryType
parameter is a mandatory parameter and cannot be null
.
For example, calling Environment.GetExternalStoragePublicDirectory(Environment.DirectoryDocuments).AbsolutePath
will return a string which will resemble:
Important
The exact path to the public external storage directory can vary from device to device and between versions of Android. Because of this, apps must not hard code the path to this directory, and instead use the Xamarin.Android APIs, such as Android.OS.Environment.ExternalStorageDirectory
.
Working with external storage
Once a Xamarin.Android app has obtained the full path to a file, it should utilize any of the standard .NET APIs for creating, reading, writing, or deleting files. This maximizes the amount of cross platform compatible code for an app. However, before attempting to access a file a Xamarin.Android app must ensure that is it possible to access that file.
- Verify external storage – Depending on the nature of the external storage, it is possible that it might not be mounted and usable by the app. All apps should check the state of the external storage before attempting to use it.
- Perform a runtime permission check – An Android app must request permission from the user in order to access external storage. This means that a run time permission request should be performed prior to any file access. The guide Permissions In Xamarin.Android contains more details on Android permissions.
Each of these two tasks will be discussed below.
Verifying that external storage is available
The first step before writing to external storage is to check that it is readable or writeable. The Android.OS.Environment.ExternalStorageState
property holds a string that identifies the state of the external storage. This property will return a string that represents the state. This table is a list of the ExternalStorageState
values that might be returned by Environment.ExternalStorageState
:
ExternalStorageState | Description |
---|---|
MediaBadRemoval | The media was abruptly removed without being properly unmounted. |
MediaChecking | The media is present but undergoing a disk check. |
MediaEjecting | Media is in the process of being unmounted and ejected. |
MediaMounted | Media is mounted and can be read or written to. |
MediaMountedReadOnly | Media is mounted but can only be read from. |
MediaNofs | Media is present but does not contain a filesystem suitable for Android. |
MediaRemoved | There is no media present. |
MediaShared | Media is present, but is not mounted. It is being shared via USB with another device. |
MediaUnknown | The state of the media is unrecognized by Android. |
MediaUnmountable | The media is present but cannot be mounted by Android. |
MediaUnmounted | The media is present but is not mounted. |
Most Android apps will only need to check if external storage is mounted. The following code snippet shows how to verify that external storage is mounted for read-only access or read-write access:
External storage permissions
Android considers accessing external storage to be a dangerous permission, which typically requires the user to grant their permission to access the resource. The user may revoke this permission at any time. This means that a run time permission request should be performed prior to any file access. Apps are automatically granted permissions to read and write their own private files. It is possible for apps to read and write the private files that belong to other apps after being granted permission by the user.
All Android apps must declare one of the two permissions for external storage in the AndroidManifest.xml . To identify the permissions, one of the following two uses-permission
elements must be add to AndroidManifest.xml:
Note
If the user grants WRITE_EXTERNAL_STORAGE
, then READ_EXTERNAL_STORAGE
is also implicitly granted. It is not necessary to request both permissions in AndroidManifest.xml.
The permissions may also be added using the Android Manifest tab of the solution properties:
The permissions may also be added using the Android Manifest tab of the solution properties pad:
Generally speaking, all dangerous permissions must be approved by the user. The permissions for external storage are an anomaly in that there are exceptions to this rule, depending on the version of Android that the app is running:
For more information on performing runtime permission requests, please consult the guide Permissions In Xamarin.Android. The monodroid-sampleLocalFiles also demonstrates one way of performing runtime permission checks.
Granting and revoking permissions with ADB
In the course of developing an Android app, it may be necessary to grant and revoke permissions to test the various work flows involved with runtime permission checks. It is possible to do this at the command prompt using ADB. The following command line snippets demonstrate how to grant or revoke permissions using ADB for an Android app whose package name is com.companyname.app:
Deleting files
Any of the standard C# APIs can be used to delete a file from external storage, such as System.IO.File.Delete
. It is also possible to use the Java APIs at the expense of code portability. For example:
Related Links
Recently, I’ve been working on a survey-based application where the user collects data from different dealers around the city and upload it on the server. I know what you guys have been thinking right now! It’s a simple application just collect data and upload them. Yes, that’s what I thought when I start working on this project. But according to the client requirement, the application needs to store survey data when the user not connected to the internet.
Again it’s a simple task and I happily use the room persistence an SQLite library for data storage. But the main problem occurs when I got to know that the survey questionnaire may include video, audio, and file type questions.
We all know when developing Android application we’ve two options in order to store multimedia.
Android Emulator Internal Storage Path Online
- External Storage
- Internal Storage
Now if I use the external storage option and store the multimedia inside it. Then there may be a chance user may delete data before uploading it on the server and my application crashes when trying to access that data. OK! not crash but the file may not be available for upload.
So, for the sake of transparency, I used the internal storage option and try to write the multimedia inside the application memory.
Note: The internal storage is only accessible to our own application. The application doesn’t need any kind of runtime permission from the user just to store files.
Now the question arises how do I store a different kind of multimedia inside my application memory. I cannot just copy the file and paste-like we do when we need to store any kind of file inside the external storage.
The solution is pretty much simple, we just need to read the content from the selected file as a ByteArray and write the bytes inside the newly created internal storage file.
Before showing you the code of how to store any kind of file inside the internal storage of android application here are some prerequisites:
- You need to have the path of a file or selected file reference from which you want to store the content to your newly created internal storage file.
- A unique name for internal storage file otherwise the file content will be overwritten.
Enough of this android internal storage intro let’s dive into the editor and see some code.
Here’s what going on inside the above code.
Android Emulator Internal Storage Path
- Creates a FileInputStream by opening a connection to an actual file (the file, which content you want to store inside the internal storage memory).
- Opens a private file associated with the application context. The openFileOutput will create a new file if it doesn’t already exist. Also, make sure the file name internalStorageFileName cannot contain path separators.
- The use is actually an extension function. It executes the given lambda block function and closes the resources successfully whether an exception is thrown or not. In our case, it closes the stream.
- Reads the minimum 1024 bytes data from the selected file.
- Write the read bytes inside the newly created internal storage file.
- Close the output stream that we opened for the selected file.
Note: Don’t call the above method inside the MainThread. It’ll block the calling thread.
Testing the internal storage Method
So, we successfully created the utility method which read the contents from the selected file and writes the data inside the internal storage file. Let’s test the above method if we need to store the video file.
Let’s go through the logic behind the above code:
- The path of the selected file.
- Creates a new file with a path because our method takes the instance of a selected file.
- Extract the extension from the selected file. The extension is must require because in order to create a new internal storage file we need to tell the extension of file explicitly.
- Like I said above the file name must be unique and I choose the UUID to create a file name for me and after that, I just concat the extension of the selected file.
- In the end, I just call the storeFileInInternalStorage method. And your video file is saved successfully.
Now let’s say I want to save a .xls
format file inside the android internal storage. For this, we can happily use our storeFileInInternalStorage method.
You see we just need to change the selected file path everything else remains the same.
Reading files from internal Storage
You can get the reference of internally stored file with just one line of code.
Android Emulator Internal Storage Path App
The getFileStreamPath returns a file on the filesystem where a file created with the openFileOutput method.
Alright, guys, this was my story of how do I store any kind of file inside the internal storage of Android application. If you have any suggestion or feedback with my method, please do comment below.
Android Emulator Internal Storage Path Free
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